Heck, we couldn’t even find the collision detector! Two of us tried to debug the program to figure out what was going on, but given that this was code written several years earlier by an outside company, and that nobody at Microsoft ever understood how the code worked (much less still understood it), and that most of the code was completely uncommented, we simply couldn’t figure out why the collision detector was not working. In particular, when you started the game, the ball would be delivered to the launcher, and then it would slowly fall towards the bottom of the screen, through the plunger, and out the bottom of the table. The 64-bit version of Pinball had a pretty nasty bug where the ball would simply pass through other objects like a ghost. But one of the programs that ran into trouble was Pinball. One of the things I did in Windows XP was port several millions of lines of code from 32-bit to 64-bit Windows so that we could ship Windows XP 64-bit Edition. Raymond Chen, a software engineer whose job was to port code from 32-bit Windows XP to 64-bit, explained what happened: Later Microsoft included it in Windows 2000, Windows ME, and Windows XP by default.Īround this time Microsoft started developing the 64-bit version of Windows XP, and Pinball ran into trouble. However, Microsoft provided instructions how to install it form the Plus 95 CD into Windows 98. When Windows 98 came out, it oddly did not come with 3D Pinball. As for Pinball, the game became so popular that it was ported from Windows 95 to Windows NT 4.0 for the 1996 release.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |